# Texture can be found in texture atlas, i.e., # AtlasCreationTool.exe -width 2048 -height 2048 -o flags tai as they are text files.įaction state flags tai file name is flags.taiĪtlas file is some sort of table linking faction, atlas filename and flag location.Īs you can see, it is possible to play with transparency to change the shape of the flag. You can use Notepad++ (or Notepad) to open. The game use atlas.tai file to locate flag. These files are stored in rigidmodels\flags\textures folder as flags.dds files where is the number allocate to the file (falgs0, flags1, etc.).Įach flags.dds file regroup several flags. agent icon : this is the icon shawn above agent in campaign map.naval icon : this is the icon shawn above fleets in campaign map. ![]()
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